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water: the memory card game

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 Water: The Memory Card Game / Spring 2019

This project is featured on Berkeley Arts + Design’s annual Made at Berkeley book and is featured here on UC Berkeley’s Jacobs Institute for Design Innovation’s website!

‘Water: The Memory Card Game’ is a card game that aims to educate players on water-related issues and water-borne diseases and how they may address them. This project was developed based on research done with missionaries and medical relief workers in developing communitiesthat suffer from a lack of access to clean drinking water.

Our team playing the card game with visitors at Jacob’s Institute for Design Innovation’s Spring 2019 Showcase!

Our team playing the card game with visitors at Jacob’s Institute for Design Innovation’s Spring 2019 Showcase!

Our team discovered a key insight in these countries such that these communities do not have a clear understanding of how water becomes contaminated, how diseases are spread, and how to solve these issues. We came up with a card game that seeks to educate communities in an engaging way so that they can solve water-related issues in the long-term. This project initially stemmed from a technical solution in the form of an app that tracks water wells. However, based on our research, our team found that a technical solution is not ideal for communities that are primarily agrarian. Therefore, we created a physical solution in the form of a card game that would more suitable for these developing, primarily agrarian communities.

We structured the game around problem and solution cards that the players have to match based on various problem picture-based cards with their solution counterpart. This allows a fun way for students to visually see a disease or health issue that is common in their area as well as one of the solutions to that problem. In addition, a single card set comes with blank cards that locals in these communities can use to add their own problems and solutions that are more suited to their understanding, their customs, and their language. This creates a more interactive and inclusive game that communities around the world can use. The game also comes with a special steal and swap cards to help make the game more fun and competitive.

Problem cards versus solution cards, back designs + instructions, box packaging.

Problem cards versus solution cards, back designs + instructions, box packaging.

Problem cards versus solution cards, front designs + instructions, box packaging.

Problem cards versus solution cards, front designs + instructions, box packaging.

 

 
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This is a UX design project by Jacqueline Maureen, Nicole Macam, David Moon, and Nathan Muldrow at the Jacobs Institute for Design Innovation at UC Berkeley.